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What does this error in unity 2019.1.6 mean?

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Hi, I install the Playfab sdk in unity 2019.1.6f1 but i get this error in console: "Reload Assembly called from managed code directly. This will cause a crash. You should never refresh assets in synchronous mode or enter playmode synchronously from script code. UnityEditor.AssetDatabase:ImportPackage(String, Boolean) PlayFab.PfEditor.<>c:b__14_0(String) (at Assets/PlayFabEditorExtensions/Editor/Scripts/Panels/PlayFabEditorSDKTools.cs:221) PlayFab.PfEditor.PlayFabEditorHttp:WriteResultFile(String, Action`1, Byte[]) (at Assets/PlayFabEditorExtensions/Editor/Scripts/PlayFabEditorSDK/PlayFabEditorHttp.cs:45) PlayFab.PfEditor.<>c__DisplayClass0_0:b__0(Byte[]) (at Assets/PlayFabEditorExtensions/Editor/Scripts/PlayFabEditorSDK/PlayFabEditorHttp.cs:19) PlayFab.PfEditor.d__8:MoveNext() (at Assets/PlayFabEditorExtensions/Editor/Scripts/PlayFabEditorSDK/PlayFabEditorHttp.cs:197) PlayFab.PfEditor.EditorCoroutine:Update() (at Assets/PlayFabEditorExtensions/Editor/Scripts/Utils/EditorCoroutine.cs:103) UnityEditor.EditorApplication:Internal_CallUpdateFunctions()" What this error mean ? and how i can solve it ?

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