I've been playing with this for a while, I've come to the conclusion that WebGL that Unity uses is just not available on iOS browsers no matter how much I try to do to hack it. I've been trying to build out a simple 3D scene with a size of around 13MB and can't get it to work using either WASM and WebGL.
So for now I've moved over to JS and just figured I am stuck writing a web app while using Unity as a interface to export my assets and scenes.
Unless there's some other option that I can explore without having to dedicate writing a game in JS?
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