Hi!
I have a problem, for which I can't find any solution.
In a 3D scene, when a player's camera is just a bit below/or above the level of a water surface, he can see through it:
![Water level clipping][1]
Even with a minimum near clipping value, this is very noticeable.
Is there a way for certain layers to be rendered without getting clipped?
[1]: https://i.imgur.com/S7q0Bb1.png
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