The existing project was developed using Unity 5.4 version. Recently, new project was developed using 5.6 version and 2017.3 version.
Since version 5.6, we tried to convert to version 5.4 because we do not support WebPlayer, but we could not load Scene created in the higher version.
1. Is there a way to build WebPlayer in Unity 5.6 and 2017.3?
1-1. If you can not build with WebPlayer, is there any way to convert the project (scene file) created in the parent version to version 5.4?
2. I have tested WebGL builds since WebGL is supported in IE version 11, but there is a serious slowdown problem. I have optimized the objects, textures, and various image files. I wonder if there is any optimization method for smoothly running WebGL to Explorer.
2-1. I used WebGL MovieTexture to display images in WebGL, but the images are not displayed in Explorer. Is there a solution?
Since version 5.6, we tried to convert to version 5.4 because we do not support WebPlayer, but we could not load Scene created in the higher version.
1. Is there a way to build WebPlayer in Unity 5.6 and 2017.3?
1-1. If you can not build with WebPlayer, is there any way to convert the project (scene file) created in the parent version to version 5.4?
2. I have tested WebGL builds since WebGL is supported in IE version 11, but there is a serious slowdown problem. I have optimized the objects, textures, and various image files. I wonder if there is any optimization method for smoothly running WebGL to Explorer.
2-1. I used WebGL MovieTexture to display images in WebGL, but the images are not displayed in Explorer. Is there a solution?