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Web client size, how to trim

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I'm at an early stage of a unity project and a thought occurred to me that could be a deal breaker for the entire project. My final product will have a single character displayed on a screen with his/her armor pieces dynamically controlled by a character id fed into the url of the page. As I have to be able to account for any combination of the hundreds of possible pieces that go onto these characters, I'm very concerned about the web client having to download every mesh piece and texture we've ever made to be able to do this. So my questions: A) Will a web player pull the entire contents of all my meshes in project folders before it displays on screen to the end user? B) If so, is there a way to dynamically pull mesh render and material data from a web source on demand (packages would be out of the question as I can't see us making literally 1,000+ downloadable asset packages) The end result will be very similar to https://www.heroforge.com/ Thank you

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