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Logo image in Facebook Canvas increases loading time.

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I have a game that runs on the WebPlayer platform. The build size is around 27MB. The game is playable on Facebook and it uses the Facebook web canvas and Unity integration. On Mac/Apple, not on Windows, the loading of the un-cached application takes **several minutes**. I spent a lot times figuring out why, and I realized that if I **removed** the image for the [Logo Image Url][1], the loading would come down to a **third** of what it used to be, sometimes below a minute. The image itself is 707KB, 760x653 pixels. If you remove the the url for the logo image, the canvas will use the game's icon. If there isn't any, it will use unity's icon. By removed I mean to remove the link in the settings page, leaving it blank. If I modified the image so it was the same size of the game's icon, the loading was almost as fast as loading with the game's icon. I don't really understand why this image would increase the load times so great since it has nothing to do with the actual game (the .unity3d file) itself. To make sure it was not me going crazy, I did the experiment (loading the game with/without the image, cached & un-cached) several times in front of different people and it behaved like described above every single time. I am sure other people here have published games on Facebook and used the canvas and it's features, has anyone encountered this issue before ? Thank you ! [1]: http://i.imgur.com/42Bnofj.png

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