I have made slime volleyball 2D in [unity][1].
The quality settings are set to "very low" but I set vsync count to every vblank. Application.targetframerate is set to -1, as advised [here][2]:
I build for the web. The game runs smoothly for a few minutes and then tearing artifacts start to appear. Any idea why that is and how to avoid it?
[1]: https://nosuchstudio.com/slime/
[2]: https://docs.unity3d.com/2019.3/Documentation/Manual/webgl-performance.html
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