Quantcast
Channel: Questions in topic: "web player"
Viewing all articles
Browse latest Browse all 531

How do I include System.CodeDom in WebGL?

$
0
0
When trying to compile my WebGL project, I get this error:>error CS1069: The type name 'CodeCompileUnit' could not be found in the namespace 'System.CodeDom'. This type has been forwarded to assembly 'System.CodeDom, Version=4.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' Consider adding a reference to that assembly. ---------- I have already tried changing Scripting Runtime Version and API Compatibility Level to 4.x, but I still cannot compile my project. I think I read somewhere that SystemCodeDom is NOT included for WebGL because there is no way to make dynamic code generation work on WebGL. https://answers.unity.com/questions/58931/problem-with-systemcodedom-in-c.html The project actually compiles fine on **Android** and **iOS**. ---------- My questions are: 1. **Is it possible to manually add System.CodeDom directly to a WebGL project**? 2. **Where can I see all the possible System namespaces that can be used for WebGL**?

Viewing all articles
Browse latest Browse all 531

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>