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Program way to get fullscreen in WebGL

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Hi guys! I've been trying to figure out the program way so as to get fullscreen in WebGL without any extra mouse/keyboard actions from the client side. Are there any options to reach it? Any of them will be highly appriciate including cheats/tricks/hooks and so on. Currently i've got the only manual way (by mouse click): public void ChangeScreenMode() { if (!IsFullScreen()) { Screen.SetResolution(Screen.currentResolution.width, Screen.currentResolution.height, true); } else { Screen.SetResolution(defScreenWidth, defScreenHeight, false); } isFullScreenNow = !IsFullScreen(); }

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