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How come the webGL version of my game has a huge white border around it when not fullscreened?

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This is what my game is supposed to look like. This screenshot was taken when the web version was fullscreened: ![alt text][1] But this is what the game looks like on the web version when it's not fullscreened: ![alt text][2] [1]: http://i.imgur.com/H3RnmTa.png [2]: http://i.imgur.com/HtBol6K.png Notice how a bunch of the game is cut off on the left and right side. Why does this happen and how can I fix it?

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