Quantcast
Channel: Questions in topic: "web player"
Viewing all articles
Browse latest Browse all 531

Unity WebPlayer and client/server multiplayer!

$
0
0
Hey! DESCRIPTION: I'm making a simple 2D topdown shooter. Right now I have basic client/server structure working great on LAN (with rotation/movement sync, damaging, respawning and all that) based on uNET. IDEA: Install my game server on the website, so that whenever you enter my site, you would be connected as a client and spawned (Agar.io style I guess?). If the server is full you would just see the main menu. No matchmaking at all, just joing server and playing (kinda deathmatch). QUESTIONs: a.) How do I implement something like that? Is this a good idea? b.) What should I google? Thanks for any help :)!

Viewing all articles
Browse latest Browse all 531

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>