Hi,
I'm developing a web player game in which players can join one of avalaible worlds (scenes) and then they can navigate and interact with other connected users.
In other words, i have a first scene which works as a lobby, players can choose one of the fixed location to enter in a new scene and interact with others in the same scene.
I tried to use Unity default Networking system, but the concept of "static rooms" is missing(perhaps i understood this).
What i need is a solution which:
- has fixed rooms always active
- handles player's connection/disconnection (players can also have different avatars)
- synchronizes player's position/rotation (less important, animations)
- has p2p chat feature
- works, obviously, on web player
Can you tell me what can i use?
Thanks
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