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Best multiplayer solution for web player

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Hi, I'm developing a web player game in which players can join one of avalaible worlds (scenes) and then they can navigate and interact with other connected users. In other words, i have a first scene which works as a lobby, players can choose one of the fixed location to enter in a new scene and interact with others in the same scene. I tried to use Unity default Networking system, but the concept of "static rooms" is missing(perhaps i understood this). What i need is a solution which: - has fixed rooms always active - handles player's connection/disconnection (players can also have different avatars) - synchronizes player's position/rotation (less important, animations) - has p2p chat feature - works, obviously, on web player Can you tell me what can i use? Thanks

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